U.S. — U.S.S.R. // OPS UNCLASSIFIED · TRAINING

Field manual

How to play

Code Red is a social-deduction party game played on your phones. Most of the game happens in the room — your phone is only for role, tasks (bad players), and voting.

Roles

  • Good players — Find the bad players and vote them out at tribunal. You do not need to do anything on your phone during the mission.
  • Bad players — Blend in, complete a covert task each mission (tap Mark complete), and vote with your team on who to poison after the next mission.

Each round

  1. Mission — Timed. Bad players: read your task and mark it complete. Good players: play in the room.
  2. Debrief — Timed discussion.
  3. Tribunal — Everyone votes to eliminate one player. Bad players also cast a poison vote (majority wins). The ejected player's allegiance is revealed — blue for loyal, red for Soviet asset.
  4. Next round — Starts automatically after the verdict.

Poison (bad team only)

  • Mission 1 — Your team is assigned a random loyal player to poison if all tasks are logged.
  • From mission 2 onward, vote which good player to eliminate after the next mission (during tribunal).
  • Majority of bad players wins; ties are random.
  • Poison only fires if every bad player completed their task that mission.

Timer alerts

At join, you can enable browser notifications for a 30-second mission warning.


Victory

  • Good wins — Eliminate all bad players.
  • Bad wins — Bad players equal or outnumber good players.

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